Know where every planning value comes from
A character page, the current client and your own priorities answer different questions. Keeping them separate prevents profile flavor or an old table from becoming an upgrade claim.
Identify the character
Use the character profile for supported identity and context. Unknown combat fields stay unknown.
Read the requirement
Copy the exact upgrade target, material names and totals visible in your current game version.
Set the priority
Choose the milestone, deadline and session time that fit your own account and schedule.
Turn the character idea into a session you can finish
Follow all five stages for a new plan, or reopen the stage whose value changed. Each tool keeps its own record.
Character profile
Separate supported facts from missing combat fields before planning.
Open stage ›Goal Tracker
Record one milestone in your own words and choose the amount or date.
Open stage ›Current-client totals
Read the exact requirement and matching owned amounts from the client.
Open stage ›Material Planner
Calculate remaining amounts and a daily target from only the values you enter.
Open stage ›Session Planner
Enter the task and your own time estimate for one practical play session.
Open stage ›Carry only visible or player-chosen values forward
Use this worksheet as a text equivalent to the workflow. Recheck the current client whenever the game version, upgrade target or inventory changes.
Your selected profile and the upgrade screen
Name the goal; do not infer a recommended priority
Exact name and required total in the current client
Create one Material Planner row for each visible requirement
Matching inventory or requirement-screen total
Calculate the remaining gap from the same unit
Your schedule and any separately verified deadline
Set a personal planning window
Your chosen activity and realistic time estimate
Build a manual queue in Session Planner
Close the loop after every useful session
Check that the selected milestone and visible requirement still match your plan.
Use the new owned values shown by the client instead of estimating the session yield.
Update the goal, available days or minutes and schedule the next session again.
Planning boundary: this guide organizes evidence and player-entered values. It does not identify the best character to raise, choose an upgrade order, estimate drops, or prove that a material is currently obtainable.
