EVERNESS ATLASUNOFFICIAL NTE GUIDES & TOOLSOpen My AtlasAtlas
999 Nights illustrated guide

Enter the Gauntlet with the Right Run Selected

Find the activity, read the floor screen and record only what your current client shows.

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Status: Confirmed announcement facts + Reported player observation
Version context: Version 1.3 introduction and September 9, 2026 update
Updated October 1, 2026 · Confidence: High for cited announcement facts; dated interface observations require a current-client check
Reported interface example

Look for the Gauntlet in Warren Continent

The Version 1.3 announcement sends players to Warren Continent for Gauntlet of Valor. A player capture published on the update date shows a Gauntlet activity marker on the Warren Continent map near the Crimson Castle area.

CONFIRMED REGIONWarren Continent
REPORTED AREA CLUENear Crimson Castle
ACTIVITYGauntlet of Valor
Original Everness Atlas location-reading diagram. The area clue comes from one dated player capture by Touch Me Not · August 19, 2026 · 00:48; it is not a coordinate or permanent route. Open source video ›

If the marker, region layout or access state differs, follow the objective and labels in your current client. The capture does not establish an exact unlock quest, teleport state or permanent marker position. Open the Atlas location record ›

Read before starting

Confirm the floor and difficulty on one screen

The dated player capture below shows floors 24–29 and Normal difficulty. It helps you recognize the interface; it is not evidence of the later floors 71–99 gear sources, rewards or your current access state. Locate the corresponding information in your own client.

Gauntlet of Valor floor selector showing floors 24 through 29 and Normal difficulty
Gauntlet of Valor floor selector · historical game capture at 01:00Community player video · Reported · reviewed September 28, 2026 · UI recognition only; not proof of floors 71–99 drops or current rewardsSource video at 01:00 ›View full-size image ›
01Selected floor

Confirm the highlighted floor and any lock state before pressing Start.

02Difficulty

Read the difficulty printed beside the selected floor; do not infer it from an older video.

03Clear record

Use the visible record field as context for your own attempt, not as a reward claim.

04Guide entry

Open the in-client Exploration Guide when you need the current objective or listed reward.

Original Everness Atlas screen-reading guide. Field positions and labels may change. Source observation: Touch Me Not · August 19, 2026 · 01:00. Open source video ›
Manual planning preview

Choose what you see in your client

Enter the highlighted floor and, if useful, the visible difficulty label. Atlas carries only those two fields into a new attempt draft.

Selected for planningFloor —Difficulty not entered
Enter a positive whole-number floor to continue

Planning boundary: this does not select, unlock or start a floor in NTE. Confirm availability and labels in the current game client before saving an attempt.

Original Everness Atlas planning interface. The URL carries a temporary draft only; nothing is saved from this guide.
Pre-run record

Freeze the conditions you intend to compare

Before entering, write down enough context to explain a later result. A clear time without the selected conditions cannot tell you whether a build, floor or difficulty caused the difference.

01 · ModeFloor + difficulty

Copy the selected values from the current screen.

02 · TeamCharacters + roles

Record the lineup actually used for this attempt.

03 · LoadoutVisible build state

Save the gear or panel values needed to reproduce it.

04 · Test ruleOne intended change

Keep other conditions stable when comparing attempts.

Original Everness Atlas run-preparation diagram. It is an editorial testing method, not a Gauntlet requirement.
Confirmed dated facts

Keep later update notes beside the run

AUG 19 · VERSION 1.3

Gauntlet added

The official notes add Gauntlet of Valor, direct players to Warren Continent and raise the simultaneous gear-recycle maximum to 50.

Read Version 1.3 ›
SEP 9 · MAINTENANCE

New gear sources named

The official notice names random jar drops on floors 71-99 and the Mysterious Fuzzy Merchant on Nightmare difficulty. It also records a monster-difficulty adjustment.

Read September notice ›

Swipe sideways to compare all columns →

Gauntlet evidence at a glance
QuestionDated evidenceCurrent-client check
Where?Version 1.3 directs players to Warren Continent; one player capture suggests a marker near Crimson Castle.Follow the activity marker or objective actually shown on your map.
Which floor?The illustrated capture shows floors 24–29 on Normal; it is for interface recognition only.Read the selected floor, lock state and difficulty before Start.
New gear?The September 9 notice names random jars on floors 71–99 and a Nightmare merchant.Inspect your own result; the earlier floor image proves no reward.

Official notices and a Reported player frame have different evidence weight. None of these rows establishes a drop rate or best route.

Source boundary: these notices do not publish drop rates, guarantees, a best floor, an efficient route or a recommended build. Verify item identity, availability and difficulty in the current client.

Review unwanted gear: Recycle vs Discard ›

Check the September floors 71–99 and Nightmare merchant gear sources ›

After the attempt

Keep the result separate from the claim

Observed screen

Floor, difficulty and visible result

Manual record

Date, team, loadout and your entered change

Next test

Repeat, change one condition or stop

Saving an attempt records what you entered. Atlas does not read the game, verify a clear or prove a reward.

Changelog

September 15, 2026 — Replaced two unregistered player interface frames with original source-linked diagrams. October 1, 2026 — Added the separately registered, dated Gauntlet floor-selector image for UI recognition only. No current reward, map coordinate or drop-rate claim is inferred.