EVERNESS ATLASUNOFFICIAL NTE GUIDES & TOOLSOpen My AtlasAtlas
Illustrated planning guide

Plan Materials from Visible Totals

Turn one current-client requirement into a checked gap, a daily target and a realistic session.

Status: Editorial planning method · Updated September 13, 2026
Source status: Player-entered current-client values · Confidence: High for the arithmetic workflow; costs, availability, drops and routes are not supplied
One upgrade · one evidence chain

Start with values you can see now

Choose one upgrade or player-defined objective. Copy its displayed requirement and your matching owned amount before opening a planner. This keeps the plan tied to the current client instead of a remembered table.

01
Read the requirement

Copy the material name and total shown by the current client for the upgrade you chose.

02
Count what you own

Record the matching inventory total in the same unit. Keep uncertain or locked items separate.

03
Calculate the gap

Subtract owned from required, then divide the remaining amount across the days you choose.

04
Review after play

Update the owned total after a session and rebuild the next target from the new visible values.

Original Everness Atlas workflow. Each value begins with the player’s current client; the diagram does not provide an upgrade table or farming route.
Transparent arithmetic

Keep the calculation simple and inspectable

If owned is already at or above required, remaining is zero. The daily result rounds up so the full gap fits inside the chosen number of days.

FieldWhere to checkWhat Atlas uses
Material name

Current upgrade or requirement screen

A label you can match to inventory

Required total

Current-client requirement

The target entered in Material Planner

Owned total

Current inventory or the same requirement screen

The amount already counted toward the target

Days available

Your own schedule and deadline check

A planning window, not a game reset claim

Text equivalent for the planning inputs. Recheck visible values after an upgrade, inventory change or game update.
From quantity to play time

Give each tool one job

The arrows show the recommended reading order. Values are not transferred automatically between these independent browser-local tools.
Close the loop

Update the plan from the next visible total

Before a sessionCheck the current gap

Confirm the requirement still applies, then choose a task that can move it forward.

After a sessionReplace the owned value

Use the new client total rather than estimating what the session produced.

When conditions changeRebuild the target

Change the days or objective when your schedule, deadline or upgrade choice changes.

Planning boundary: this method calculates only from values the player enters. It does not identify an optimal location, predict drops, infer availability, or recommend a universal upgrade order.